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Hameln
Member Регистрация: Февр. 2007
Всего: 16 сообщений
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Ya it worked , and your replies totally revealed my problems ,thanks to you when I did it all wrong!! Since I unpacked Patch000.dat to the Fallout2/ Then I just need to rename patch00 I suppose ^ ^. Then I will summary all my steps: -First, I reinstall Fallout2 -Patch 1.02 -add Mod New Vision 1.2 -Unpack "patch000.dat" to a new folder -Copy all files unpacked to Fallout 2/DATA -Rename Patch000 -Use Weapon Editor to edit the details -Then set items and crittters to "read-only" -Use Mod-runner and tick 2 file: The old patch000 (renamed) and b-team . Is that right? XD . Can you check all the steps for me ? Thank you very much
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Отправлено: 2:38 - 14 Фев., 2007 | EDITED: Hameln - 5:21 - 14 Feb., 2007
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cubik2k
Member
Откуда: Poland ( Mielec ) Регистрация: Март 2006
Всего: 14 сообщений
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You are right but not at all, so go by this steps: -First, reinstall Fallout2 -Patch 1.02 --> not needed if you will play with New Vision 1.2 mod, but you can install the patch (NOTE from readme.txt for NV12: the mod *already* contains the 1.02d patch.) -add Mod New Vision 1.2 -Unpack "patch000.dat" to a new folder -Copy all files unpacked to Fallout 2/DATA -Rename Patch000 -Use Weapon Editor to edit the details -Then set items and crittters to "read-only" - > very important !!! Oh, in data/proto/scenery do the same, I forgot about this!! -Use Mod-runner and tick only 1 file: B-Team mod. Do not use the old patch000 (renamed) !!! I think this will works good
----- Fallout Modding Centre
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Отправлено: 9:27 - 14 Фев., 2007 | EDITED: cubik2k - 9:33 - 14 Feb., 2007
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Hameln
Member Регистрация: Февр. 2007
Всего: 16 сообщений
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I done all the steps but it struggled at the last steps, seem like without the file Patch000.dat , then "modrunner" can not work properly. Since when I start the game with mod runner and B-team it always have an error message: "can not save patch000.dat Then I think about unpack B-team.dat too!! after unpack it I only see the script folder, I paste it to data/script . and then I run the game with screenmode patcher (to slow down the worldmap) . Then right after that, I cracked when I use weapon editor again to edit a minor problem :D (when I enter the temple, the game crashed). Anyway to fix?
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Отправлено: 16:03 - 15 Фев., 2007 | EDITED: Hameln - 20:30 - 15 Feb., 2007
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cubik2k
Member
Откуда: Poland ( Mielec ) Регистрация: Март 2006
Всего: 14 сообщений
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You did good to unpack B-Team mod and paste this script folder to data/scripts But I still think, that B-Team is not compatible with New Vision! I think that the problem is with Klint script, because in NV mod Klint has some changes, maybe in dilaog and B-Team changes klint's script too and there are could be some missing dialog lines. So the game crashes on Temple map. Try to play without B-Team so you will know what is wrong, and without screenmode patcher. I have installed Fallout2 patched to 1.02d, installed NV12, unpacjked files from the mod NV12 and renamed patch000.dat and all is ok in my Fallout2:New Vision. I can edit, change items by my editor and all is ok!! But I do not use any othjer mods or patches!
----- Fallout Modding Centre
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Отправлено: 23:32 - 15 Фев., 2007
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Hameln
Member Регистрация: Февр. 2007
Всего: 16 сообщений
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well that item I edited is the bolt in the beginning of the temple. I think when I was editing it, the character equipped it. Maybe it is the reason for the crash?? Currently I'm trying this again, if any result I will report it here. :D , and after I do all the work aboves I will not be able to use Falche so it will take a longer time to test the correction P/S: -you should use adverb "well" in addition to the verbs not "good" :p (just correct it, no bad intentions . srry )
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Отправлено: 23:51 - 15 Фев., 2007
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cubik2k
Member
Откуда: Poland ( Mielec ) Регистрация: Март 2006
Всего: 14 сообщений
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Цитата: Quote: from Hameln on 23:51 - 15 Feb., 2007 well that item I edited is the bolt in the beginning of the temple. I think when I was editing it, the character equipped it. Maybe it is the reason for the crash?? Currently I'm trying this again, if any result I will report it here. :D , and after I do all the work aboves I will not be able to use Falche so it will take a longer time to test the correction
Do not use any other patches or mods! Only NV12 and all will be ok. Do this as I did! And you can still use weapon editor then.
Цитата: Quote: from Hameln on 23:51 - 15 Feb., 2007 P/S: -you should use adverb "well" in addition to the verbs not "good" :p (just correct it, no bad intentions . srry )
Thanks, my English is not good so i do not know how to use this language in some more trouble words etc However I hope you understand me!
----- Fallout Modding Centre
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Отправлено: 23:59 - 15 Фев., 2007
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Hameln
Member Регистрация: Февр. 2007
Всего: 16 сообщений
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Test done!!, visited Klamath and buy a round of 10mm for 24 bullets ,and get sulik in Leather Jacker outfit!! Thank you very much!! P/S: It's okie for me since I have to listen or read more awful English every days ^ ^ , because I'm not native speaker either.(Asian)
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Отправлено: 6:01 - 16 Фев., 2007
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pipboy2000
Member
Откуда: Brazil Vault 14 Регистрация: Февр. 2007
Всего: 9 сообщений
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Sorry about bothering again about klamath rocks to go underground but I'm really stuck and I couldnt find a walkthrough for NV 1.2final... have been reading many posts about people stucked there too. What rocks should i move? People said something about using a spring... is that the coil(some weird technical thingie)? Ive tryed to use it in most klamath rocks. Please help me! BTW: The only xplosivs i have is a molotov... there are dinamite or plastics on klamath/arroyo or should i move other town for it? I didnt moved to den or the unknow location yet to save traveling time.
----- Sorry, I really never got any english classes. :)
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Отправлено: 14:54 - 20 Фев., 2007 | EDITED: pipboy2000 - 11:01 - 20 Feb., 2007
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pipboy2000
Member
Откуда: Brazil Vault 14 Регистрация: Февр. 2007
Всего: 9 сообщений
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Dammit! I was on the right rock but I was missing that dynamite on vics house... Ive droped the explosive with 10 sec timer and the child that was following me was almost blasted! lol Now I'm in! Thanks for the help and for not flaming me. (Addition of 16:57 - 20 Feb., 2007.) Im experiencing crashes everytime I fight the father of the vegetables stealer kid. He tryes to punch me and then I attack him... I'm not strong yet so Im not able to kill him in one round. When I pass my turn the clock starts spinin he attacks me once again and them the game freezes... ctrl+alt+del is the only way. Tryed 4 times it happened all of them... is there other way to stop the thiefs, cause theres no dialog option to tell the farmer who is stealing... all i can say is that i will give him a prove? (Addition of 17:17 - 20 Feb., 2007.) Got it. Could kill him in one round... game still freezes if I start any fights on klamath main map... just hope i dont have to do it again One more think... 12 days expires to complete warrior quest if I travel from klamath to arrayo... any way i could edit the date on the same game or something like? I dont really wanna start a new game or fail at this quest.
----- Sorry, I really never got any english classes. :)
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Отправлено: 15:41 - 20 Фев., 2007
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