» TeamX (Архив Форума)«


Форум TeamX » English Forum » Fallout2: A New Vision (discussions and bug reports)

Переход по темам
<< Пред. След. >>
Страницы этой темы [ 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 ] Все собщения

 
cubik2k
Member

Откуда: Poland ( Mielec )
Регистрация: Март 2006

Всего: 14 сообщений

What version of Fallout2 Weapon Editor did you use? Is this the F2wedit 1.29a2? This version is working on master.dat and patch000.dat files but has one minor bug. If you want to exit from editor yuo sould refresh ALL files to set Read-Only attribute. Use from main menu:
1. "Options --> Change attributes.. --> Read Only"
2. "Filtr-Refresh-->All"
3. Now you can exit from editor and you will have all items proto files as read-only.

sorry for the bug, this will be fixed in next version.

But if you use F2wedit 1.27beta or older than you must know that there is new version 1.29alfa2.

-----
Fallout Modding Centre

Отправлено: 18:03 - 10 Фев., 2007
Hameln
Member

Регистрация: Февр. 2007

Всего: 16 сообщений

thanks for the tips ^^

Отправлено: 22:14 - 10 Фев., 2007
Hameln
Member

Регистрация: Февр. 2007

Всего: 16 сообщений

Got some problems . T_T I did like you said but it hasn't changed . I even created a new character to test but it still likes that.My ammo per round is not changed.
My version is 1.29 alpha 2  I think it is the last version isn't it?

Отправлено: 18:10 - 11 Фев., 2007
cubik2k
Member

Откуда: Poland ( Mielec )
Регистрация: Март 2006

Всего: 14 сообщений

OK, I know what is wrong

This is because you have the patch000.dat file in Fallout2 root directory!

If you want to edit/change or whatever do with any files you should unpack all files from patch000.dat, rename or delete (make backup) the patch000.dat and now you will can change or make new anything and it will apear properly in game.

And yes, this is the last version of F2wedit, 1.29 alpha 2, for now..


-----
Fallout Modding Centre

Отправлено: 21:18 - 11 Фев., 2007
Hameln
Member

Регистрация: Февр. 2007

Всего: 16 сообщений

do I have to start a new game for the effects??
where can I unpack to? the Fallout Directory isnt it?

but I thought I can not run the mod-runner without patch000.dat??
Plz ,. thanks  ^ ^

Отправлено: 14:23 - 12 Фев., 2007 | EDITED: Hameln - 16:00 - 12 Feb., 2007
cubik2k
Member

Откуда: Poland ( Mielec )
Регистрация: Март 2006

Всего: 14 сообщений

You do not have to start new game to take effect after editing/changing items, but be careful: If you want to change any armor you should remove the armor from dude in game to inventory!!! This is important, because if your dude in game has wearing armor and you edit this armor then in game dude will has strange statistics!!

Unpack the files to Fallout Directory hmm.. I do not know how to describe this, sorry, my Englisgh is to poor . Search at NMA forum in Obj_dude's FAQ.

For what do you ned modrunner? If you will have all files unpacked then modrunner is not needed.

BTW: after unpacking patch000.dat you should set ReadOnly attrib for all files in
Data/Proto/Items/*.*
and
Data/Proto/Critters/*.*

This is very important!

Good luck

-----
Fallout Modding Centre

Отправлено: 18:52 - 12 Фев., 2007
Hameln
Member

Регистрация: Февр. 2007

Всего: 16 сообщений

to run the b-team patch :| ,(change NPC appearance ) Whenever I run mod-runner it said that "Patch000.dat could not found" or something like that.

Отправлено: 23:53 - 12 Фев., 2007
cubik2k
Member

Откуда: Poland ( Mielec )
Регистрация: Март 2006

Всего: 14 сообщений

As I know B-Team is not compatible with New Vision but I am not quite sure.
Ask NV's authors for this matter.

I looked at the NPC's scripts from NV12 and B-Team and they are different, so I think TeamX made some changes to NPC scripts in NV12. I do not know what changes maybe some important so you could not use New Vision with B-Team mod, sorry :/

-----
Fallout Modding Centre

Отправлено: 0:44 - 13 Фев., 2007
Hameln
Member

Регистрация: Февр. 2007

Всего: 16 сообщений

Actually , it works :D , when haven't use the weapon editor , I can use the mod-runner with B-team, and it works smoothly.


I have reinstall F2 , and install the New Vision  1.2 . After that, I used "dat_explorer" to extracted "patch000.dat" in the root directory Fallout 2, then I back up that file and delete it. Then after that I start the game but it was the original version ,not New Vision?? Then I restore the patch000.dat, the New Vision mod works smoothly???  Is that mean that I can not delete or change or unpack that damn patch000 ?????

Цитата:
after unpacking patch000.dat you should set ReadOnly attrib for all files in
Data/Proto/Items/*.*
and
Data/Proto/Critters/*.*

how can I do this ???  

Отправлено: 5:05 - 13 Фев., 2007 | EDITED: Hameln - 5:21 - 13 Feb., 2007
cubik2k
Member

Откуда: Poland ( Mielec )
Регистрация: Март 2006

Всего: 14 сообщений

Цитата:
Actually , it works :D , when haven't use the weapon editor , I can use the mod-runner with B-team, and it works smoothly.


I do not understand this. Does the NV12 works with B-Team if you not use weapon editor? I do not understand this, but if its wokrs than ok

However if you want to use weapon editor and you want to use NV12 and B-Team mod (sorry, but I still think that it is not good idea to use NV12 with B-Team but this is your choice..) tohether so the file patch000.dat form NV mod must be unpacked to this directiories:

You can unpack patch000.dat into Fallout2\Data directory.
Change the name of patch000.dat to another (make backup).
Set read-only attrib for all files in
Fallout2\Data\Proto\Items
and
Fallout2\Data\Proto\Critters

You can make this by selecting all files and click right mouse button and select properies and then check read-only attrib
Do this for files in Items and Critters which contains *.pro files.



-----
Fallout Modding Centre

Отправлено: 18:29 - 13 Фев., 2007
 

Переход по темам
<< Пред. След. >>
Страницы этой темы [ 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 ] Все собщения


Powered by Ikonboard 2.1.9 RUS
Modified by RU.Board Team
© 2000 Ikonboard.com