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mvBarracuda
Member

Откуда: Dresden / Germany
Регистрация: Апр. 2004

Всего: 21 сообщение

Цитата:
Quote: from Aman on 21:37 - 26 July, 2005
to mvBarracuda

It would be desirable that new features (food, repair items, inventory limited to size, weather effects etc) might be switched off by flags or any things. New features it's certainly cool, but "clean" variant is necessary.

Not bad would be add formation of the list of commands in the "combat_p_proc procedure" (as reg_anim_begin..). For example: on the first round by our rules there is a formation and begins its performance (walk on the tile, shoot, drop, ending step etc). It would be possible to diversify combat.

I'm downloaded this file - IanOut-0.8.5.1-Beta-4-English-Bin.exe. This is last windows version with SDL ? It is the working version ?

And I'm again have thought: you have told "All scripts will work on the worldmap in Ianout". All ?!? In original, scripts are loaded when they are necessary. You hold them all in memory ? ~1000 critter_p_proc work all time (if you will use original script syntax) ?

The system of "checking" features is already planned; so you could always play with the original Fallout ruleset or you switch advanced features on.

Beta 4 works but it's heavy outdated. But feel free to test it, you'll need the Fallout 2 CD for the installation.

As the meeting is over, I've updated our wiki with the results:
http://www.ianout.de/ianwiki/index.php?title=July_27_2005

Отправлено: 23:10 - 27 Июля, 2005
 

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