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numero
Member Регистрация: Май 2007
Всего: 2 сообщения
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Hi, since i cant really understand the russian text about soundplay, could someone say how i could play files from the sfx folder? I could use play_sfx(), but i have to be able to "stop" the playing aswee, and i think there is this function soundstop for that. Any clues how to do this ?
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Отправлено: 22:53 - 8 Мая, 2007
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Wasteland Ghost
Маленькое Злое Привидение
Откуда: Россия, Самара Регистрация: Дек. 2002
Всего: 2251 сообщение
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You can't play sfx with soundplay, this function works only with the raw-files. Btw, what kind of sfx you want to play? There are special functions for playing sfx, you must use them for playing weapon sounds, scenery sounds etc.
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Отправлено: 12:56 - 11 Мая, 2007
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numero
Member Регистрация: Май 2007
Всего: 2 сообщения
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The sfx is a song converted to .ACM, used in one nice little quest So i should be able to play song in this script, it works with play_sfx, but i am not able to stop the music from playing. Raw-files ? You mean pure audio in PCM format ? In the soundplay description, what does the snd_handle mean ? How can i declare my own snd_handler ? Since i need it in soundstop(snd_handler), right ? thanks for answering
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Отправлено: 19:21 - 11 Мая, 2007
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Wasteland Ghost
Маленькое Злое Привидение
Откуда: Россия, Самара Регистрация: Дек. 2002
Всего: 2251 сообщение
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Цитата: Raw-files ? You mean pure audio in PCM format ?
Uncompressed wav files without a header. Samples only. With the 22050 Hz sampling rate.
Цитата: In the soundplay description, what does the snd_handle mean ? How can i declare my own snd_handler ? Since i need it in soundstop(snd_handler), right ?
snd_handler is a value returned by soundplay function. It is a unique ID of a sound. Example:
Код:
h_my_music := soundplay("myfile", sound16bit bwor soundstereo bwor soundloop); soundstop(h_my_music); soundresume(h_my_music);
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Отправлено: 11:50 - 12 Мая, 2007
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