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DjUnique
Member
Откуда: Kouvola, Finland Регистрация: Июнь 2005
Всего: 2 сообщения
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Цитата: Quote: from Andrej on 11:11 - 28 June, 2005 #define GVAR_TOWN_REP (GVAR_TOWN_REP_ARROYO)
The error is simply that you defined the town rep var as GVAR_TOWN_REP instead of TOWN_REP_VAR
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Отправлено: 13:15 - 28 Июня, 2005
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Mynah
Модератор
Откуда: Пермь Регистрация: Окт. 2004
Всего: 469 сообщений
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Oh, yes. I have inattentively read through :( I'm agree with previous post. and... sorry 4 my bad english :)
----- Scio me nihil scire
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Отправлено: 13:29 - 28 Июня, 2005
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Andrej
Member
Откуда: Srbija Регистрация: Июнь 2005
Всего: 12 сообщений
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Compiling file: "luciano.ssl" Starting preprocessor Precompilation successful! Compiling preprocessor output:"temp.i" Compiler encountered following error: ------------------------------------------------ TEMP.I(9758): Error! Undefined symbol TOWN_REP_VAR FSE info --> Compiler reports unknown command or character. "Please check whenever you have mistyped function or procedure name or not declared all variables." ------------------------------------------------ Compilation cannot complete due to critical error This is ridiculous. And when i press Show Errors whatever line in script my mouse was on,thats the error line.I think that its not the problem in TOWNREPGVAR. (Addition of 13:42 - 28 June, 2005.) No DJ unique,i writed TOWN_REP_VAR in script but i didnt write it correctly here.
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Отправлено: 13:40 - 28 Июня, 2005
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Mynah
Модератор
Откуда: Пермь Регистрация: Окт. 2004
Всего: 469 сообщений
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Wooh... Copy&paste this code in to FSE and then compile. It will be work correctly. And please, study scripts language before try to modding fallout. Update: code removed. so big post no needed now.
----- Scio me nihil scire
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Отправлено: 13:59 - 28 Июня, 2005 | ИСПРАВЛЕНО: Mynah - 16:28 - 28 Июня, 2005
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Andrej
Member
Откуда: Srbija Регистрация: Июнь 2005
Всего: 12 сообщений
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Nice code,Mynah. Sadly,It doesnt work either I copied it and still the same error. Do u know where to find good tutorials for scripting?
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Отправлено: 14:15 - 28 Июня, 2005
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Mynah
Модератор
Откуда: Пермь Регистрация: Окт. 2004
Всего: 469 сообщений
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May be this code doesn't work because FMF Dialogue tool doesn't edit header files automaticaly. I don't use this program and can't know. Many tutorials you can find here. Oh... i'm sure, in my text so much errors, but i hope, you will understand my bad english :( PS: Code which i pasted here work correctly. It was tested.
----- Scio me nihil scire
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Отправлено: 14:26 - 28 Июня, 2005 | ИСПРАВЛЕНО: Mynah - 16:31 - 28 Июня, 2005
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Andrej
Member
Откуда: Srbija Регистрация: Июнь 2005
Всего: 12 сообщений
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Your english is not bad. It doesnt work for me i assure you. Do u use FSe for making dialogues?
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Отправлено: 14:34 - 28 Июня, 2005
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Mynah
Модератор
Откуда: Пермь Регистрация: Окт. 2004
Всего: 469 сообщений
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For making dialogues i use my brain, hands and notepad :) It's habit. IMHO, for beginner in fallout modding FMF Dialogue Tool - best program, but you must know fallout script language for use it. and... it's all offtop. sorry 4 moderators.
----- Scio me nihil scire
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Отправлено: 14:42 - 28 Июня, 2005 | ИСПРАВЛЕНО: Mynah - 16:49 - 28 Июня, 2005
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Andrej
Member
Откуда: Srbija Регистрация: Июнь 2005
Всего: 12 сообщений
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dobro. thx for url Mynah [very confussed] (Addition of 15:25 - 28 June, 2005.) BTW which compiler/script editor is easiest and best for use for beginners? that tutorial for scripting isnt telling how to do something,its only about setting it to work propertly and some facts.
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Отправлено: 15:12 - 28 Июня, 2005
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Mynah
Модератор
Откуда: Пермь Регистрация: Окт. 2004
Всего: 469 сообщений
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Recomended programs for beginners(it's just IMHO): FSE 1.5 (don't use version 2... this version doesn't complete and have many bugs) FMF Dialogue Tool Read so many documents on this page as u can. (Especially "Guide to Fallout Modding") And will B ready to many-many-many trubls. Modding fallout is hard business.
----- Scio me nihil scire
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Отправлено: 15:36 - 28 Июня, 2005 | ИСПРАВЛЕНО: Mynah - 18:04 - 28 Июня, 2005
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