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Author Topic: Critters sound  (Read 1687 times)
cubik2k
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Critters sound
« on: 08 July 2008, 20:16:31 »

Where and how is written critters sound? I know how the Sound ID is written in pro files but what with critters?
Is this in pro file or in another file?
Could any help?

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Wasteland Ghost
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Re: Critters sound
« Reply #1 on: 10 July 2008, 19:38:37 »

void sfx_build_char_name(ObjectPtr who, int anim_num , int gsound_character_extra) -- generates acm file name for reg_anim_play_sfx.
who -- obj ptr
anim_num -- animation code (see ANIMCOMD.H)
gsound_character_extra -- possible values:
snd_unused (0)
snd_knock_down (1)
snd_pass_out (2)
snd_die (3)
snd_contact (4)
Wasteland Ghost
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Re: Critters sound
« Reply #2 on: 14 July 2008, 21:46:31 »

As it turned out, the question was actually about weapon sounds. Here is a good tutorial about this. Sorry, russian only. Грустный
http://www.teamx.ru/rus/bd/weapon_sound.shtml
cubik2k
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Re: Critters sound
« Reply #3 on: 07 September 2008, 20:29:15 »

Thanks Wasteland Ghost Улыбка
I can read Russian, online dictionary helps too Подмигивающий

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www.forum.newfmc.pl - Polish Fonline Forum
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F2wedit v1.3.1.13 finished!
Dude101
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Posts: 28


Re: Critters sound
« Reply #4 on: 09 September 2008, 23:19:47 »

Eng version:

http://falloutmods.wikia.com/wiki/Making_weapon_sounds

Most of TeamX's docs are now in Eng on the wiki.

Wasteland Ghost
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Re: Critters sound
« Reply #5 on: 10 September 2008, 10:02:22 »

Good. Улыбка Because new TeamX site will be only in russian for some (actually, considerable) time. Грустный
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