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Author Topic: Problems with Mr.Fixit  (Read 1327 times)
Kompress
Guest
Problems with Mr.Fixit
« on: 03 April 2008, 11:32:07 »

Hy there

I tried to implement new items-recieps by editing test0.msg, but they won't appear igame.
The items-sets I added beneath the original text don't show, and editing existing item-sets just works partly.
I changed the first item-set into this:
_____
{500}{}{[ITEM]}
{501}{}{7}                                 # PID_SPEAR
{502}{}{pcx/items/spear.pcx}
{503}{}{159039}
{504}{}{}
{505}{}{54000}                             # 1 h 30 m
{506}{}{NO}
{507}{}{[TOOLS]}
{508}{}{4|45|236}                          # PID_KNIFE|PID_THROWING_KNIFE|PID_COMBAT_KNIFE
{509}{}{[SKILLS]}
{510}{}{SKILL_REPAIR:30}
{511}{}{[COMPONENTS]}
{512}{}{4:1}                               # PID_KNIFE
{513}{}{320:1}                             # PID_SHARPENED_POLE
_____
but in the right-upper corner there still ist the description of the sharpened spear instead of the normal on.

Could you please help me, I really would love to make this work.

Веселый
Wasteland Ghost
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Posts: 869

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Re: Problems with Mr.Fixit
« Reply #1 on: 03 April 2008, 12:44:58 »

Make sure you don't have a copy of test0.msg somewhere inside patch000.dat. There are no limitations and no 'hardcoded' items in Mr. Fixit scripts.
Kompress
Guest
Re: Problems with Mr.Fixit
« Reply #2 on: 04 April 2008, 19:28:35 »

I replaced test0.msg inside the normal dialog folder with the edited one and now everything works fine.
Thank you very much, I'll really enjoy working on this one.


After I finished implementing everything I want, should I upload my edited test0.msg with lots of items and post it in this forum?
I read about some people searching for item sets for Mr.Fixit.
Wasteland Ghost
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Posts: 869

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Re: Problems with Mr.Fixit
« Reply #3 on: 05 April 2008, 09:06:06 »

Yes, you can. Don't even need to ask. Подмигивающий

PS You may also post it on NMA.
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