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Alchemist
Модератор

Откуда: Арзамас-17
Регистрация: Дек. 2004

Всего: 298 сообщений

Well, possible causes are:
1. Incompatibility between the game and the emulated environment. Never tried Fallout under Wine so I can't help here. May be Wasteland Ghost could suggest something.
2. Incompletely applied fix. Post MD5s for your patches master.dat, critter.dat and falloutw.exe. I'll compare them with hashes of healthy files.
3. You are using a troublesome mod along with the game. Fallout  Update 1.2.5 is known source of exotic crashes.

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/// What'ya be sain'? Vault 100+? We need nothing o'that!

Отправлено: 19:16 - 10 Окт., 2007
freddie
Member

Откуда: Liverpool, UK
Регистрация: Сент. 2007

Всего: 4 сообщения

Hi Alchemist, thanks for getting back to me. Here are the md5 hashes:

fb6a92a206191adf15440b2f9cbf014c  MASTER.DAT
b92ca2ad7c9afc404468a9287983ad90  CRITTER.DAT
c32ae6f10573f654380702f40b4bf8db  Falloutw.exe

I'm not using any mods, just the official 1.1 patch and TeamX's 1.2 and 1.3.2 patches (along with the fix you've given me). Just to check, after I applied your fix to my clean files (which are v1.1) I then RE-applied patch 1.1 and then added 1.2 and 1.3.2 as usual.

Wine was working perfectly with fallout 1.3.2 before, but I couldn't tell you whether it is reacting badly with this fix or not. That's way beyond my understanding. Thanks again.

Отправлено: 22:37 - 10 Окт., 2007
Alchemist
Модератор

Откуда: Арзамас-17
Регистрация: Дек. 2004

Всего: 298 сообщений

DAT files are healthy. So fix has been applied successfully. But MD5 of your falloutw.exe does not match any engine version known to me. Where does this file comes from? And also what release date and version are mentioned in the readme file on the CD-ROM?

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/// What'ya be sain'? Vault 100+? We need nothing o'that!

Отправлено: 4:57 - 11 Окт., 2007 | ИСПРАВЛЕНО: Alchemist - 13:20 - 11 Окт., 2007
Wasteland Ghost
Маленькое Злое Привидение

Откуда: Россия, Самара
Регистрация: Дек. 2002

Всего: 2251 сообщение

Цитата:
1. Incompatibility between the game and the emulated environment. Never tried Fallout under Wine so I can't help here. May be Wasteland Ghost could suggest something.

I've experienced video problems, when I was using some old wine version. I suggest, you download and install latest version. I'm using free version of Ethersoft Wine and FO1&2 are working perfectly on my ALT Linux Compact 3.0. As I know, Ethersoft has rpms for almost all popular linux versions on their ftp. Also try different compatibility and/or video settings in the wine control panel, this may help.

Отправлено: 10:34 - 11 Окт., 2007
freddie
Member

Откуда: Liverpool, UK
Регистрация: Сент. 2007

Всего: 4 сообщения

"FALLOUT: A Post-Nuclear Role-Playing Game

                    Readme File - 29 September 1997

                              Version 1.0"

Although, it installed v1.1. The instructions for the fix said I needed to reinstall the 1.1 patch so I did that aster applying the fix to the dat files. Then I used teamX's 1.2 and 1.3.2 patches. I kept my v1.0 and v1.1 exe's; here are their md5s

a5d102e85e788426cf01862e9035d097  FALLOUTW_1.0.EXE
a5d102e85e788426cf01862e9035d097  FALLOUTW_1.1.EXE

A bit weird that they're the same? As for wine I'm running 0.9.44. It ran the unfixed fallout perfectly without any tinkering... I've just tried using the 1.1 exe and it crashed in exactly the same way the 1.3.2 version did. I downloaded wine 0.9.46 (the latest release I could get an rpm for) and the choppyness has gone but now the game crashes on the main menu. This looks like it's an issue with wine rather than fallout then... Thanks a load for your help, I'll let you know if I have any progress.

EDIT: the md5 of my falloutw.exe that you didn't recognise is from the 1.2 patch, I've checked with the FALLOUTW.EXE from a fresh 1.2 patch.

Отправлено: 14:40 - 13 Окт., 2007 | EDITED: freddie - 14:42 - 13 Oct., 2007
Alchemist
Модератор

Откуда: Арзамас-17
Регистрация: Дек. 2004

Всего: 298 сообщений

Цитата:
A bit weird that they're the same?

Nothing weird is here. You have US release v1.1. Not v1.0. Check the 'data' folder on your CD-ROM and you'll find some scripts and msg-files along with acms. While the release v1.0 has music only there.

Цитата:
the md5 of my falloutw.exe that you didn't recognise is from the 1.2 patch

Clumsy me. I've been comparing your MD5 sums with the sum for the  wrong 1.2 engine. Yes, your falloutw.exe is perfectly fine.

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/// What'ya be sain'? Vault 100+? We need nothing o'that!

Отправлено: 0:02 - 14 Окт., 2007 | ИСПРАВЛЕНО: Alchemist - 0:03 - 14 Окт., 2007
Hank
Member

Откуда: france
Регистрация: Авг. 2007

Всего: 4 сообщения

Sorry guys for my silence... I haven't played since my last post, i was damn too busy irl...

wow, i didn't think this could interest someone else...

Anyway, i'm back on my comp for few days and here i follow your last instructions, my md5 checks from a "clean" installation, no mods, no patches, nothing, just the "uncensored 1.1 US version":

A5D102E85E788426CF01862E9035D097  ---> FALLOUTW.EXE

0F173D86D623BB2F60DC741A4EE8B7BB  ---> MASTER.DAT

4F6B9784411B92BEBB622C81ED720DAE  ---> CRITTER.DAT

I've read what you've done with Freddie and it seems that we have exactly the same issue with the same MD5 sums.
I've dled your fix, i'll try it and post my results asap.

Thanx again for your assistance... =)

[edit]

All right, i'm done, i've followed instructions from your "fix4oldgames" then re applied 1.2, then 1.3.2 and that worked perfectly... I reached the 3rd floor of the Master's vault... I haven't tried to finish the game yet, but i will and report here.
So it seems that the fix works well on WinXP...

maybe i'm insisting too much but i'm very gratefull you look further into my issue and i really like to thank you, Alchemist and Wasteland Ghost, a maxi mega bunch...
By the way, Thank Freddie too to have hijacked this post, you did great to do so...

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Warriors never rest...

Отправлено: 17:26 - 17 Окт., 2007 | EDITED: Hank - 19:19 - 17 Oct., 2007
Moloch
Пользователь

Регистрация: Нояб. 2007

Всего: 7 сообщений

I've got that problem Freddie mentioned... I've applied that fix and yet game continues to crash on that level sometimes. My MD5s are exactly the same as Freddie's. Maybe there's a better fix for such case or something?

Отправлено: 4:44 - 6 Ноября, 2007
Alchemist
Модератор

Откуда: Арзамас-17
Регистрация: Дек. 2004

Всего: 298 сообщений

What are MD5 sums of your master.dat, critter.dat and falloutw.exe AFTER the fix application? What patches/mods are you using? What are exact date and version of the release accordinly to your readme? How often do thouse 'sometimes' happen and how it look like?

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/// What'ya be sain'? Vault 100+? We need nothing o'that!

Отправлено: 19:52 - 6 Ноября, 2007 | ИСПРАВЛЕНО: Alchemist - 14:54 - 8 Ноября, 2007
Moloch
Пользователь

Регистрация: Нояб. 2007

Всего: 7 сообщений

I've already finished Fallout today... It seems this bug can be avoided if you can kill all enemies very fast or leave and re-enter location right before game crashes. At least that worked in my case. But it's not only the Cathedral that crashes, Military base has that stuff too...

My MD5 sums:
MASTER.DAT  fb6a92a206191adf15440b2f9cbf014c  
CRITTER.DAT  b92ca2ad7c9afc404468a9287983ad90
FALLOUTW.EXE  a5d102e85e788426cf01862e9035d097
So, it's fixed 1.1 US version.
But I've played different versions (for example, pirate russian version with the bug at the end of the Military Base, I've heard it's a famous one) with the same results.
'Sometimes' is... 'sometimes'. For example I fight against mutant guards, kill one, two, three... and sunddenly right after my shot the screen turns black. I've tried to save game in different slots on different turns, but didn't work. When I load the game and try to shoot everythings ends the same way (even if the game was saved at the previous turn). YET, if move character somewhere or use the lift, nothing happens.

Отправлено: 1:59 - 7 Ноября, 2007
 

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