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Wasteland Ghost
Маленькое Злое Привидение
Откуда: Россия, Самара Регистрация: Дек. 2002
Всего: 2251 сообщение
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Цитата: Have these bugs been fixed?
Bugs, mentioned here by Cosma Sebastian, are not fixed at this moment.
Цитата: Does this slow down the world map like the other one that was made?
What exactly do you mean? You want to slow down map to see more random encounters, or you are refering to previous version bug? Previous version "slowdown bug" was fixed.
Цитата: Also is it possible to get more than one suit of power armor
As I remember, you can get only 2 PA.
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Отправлено: 9:14 - 6 Окт., 2006
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forddieselguy
Member
Откуда: OUT OF THE WASTEL ... Регистрация: Июнь 2006
Всего: 7 сообщений
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I was refering to the bug that would slow down the worldmap if you had more than 1 party member wearing armor. If that is fixed then great stuff. When will the bugs be fixed? They don't seem to affect game play that much, so I guess it's not that big of a deal for me. I shall play on as normal. Thank you for the reply. One more quick issue. I wish to have power armor for my whole party, So I will need 2 more suits added to the game. I have looked for editors, but can't seem to find any program that will allow me add the armor to my inventory or add it into a map, like a locker in the Brotherhood bunker. I have come across various savegame files that have items added to various locations, so I assume that this can be done. Any information on how I can do this would be greatly appreciated. I don't want to cheat to bad by starting out with the armor, I only wish to have it available to my whole party when I gain access to the Brotherhood bunker after going to the Glow. Thanks again.
----- It's all fun and games until somebody loses an eye, then it's a sport.
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Отправлено: 20:27 - 6 Окт., 2006 | EDITED: forddieselguy - 23:24 - 6 Oct., 2006
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Wasteland Ghost
Маленькое Злое Привидение
Откуда: Россия, Самара Регистрация: Дек. 2002
Всего: 2251 сообщение
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Mapper by Dims
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Отправлено: 12:18 - 11 Окт., 2006
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Wasteland Ghost
Маленькое Злое Привидение
Откуда: Россия, Самара Регистрация: Дек. 2002
Всего: 2251 сообщение
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Fallout 1.3.1 patch update 10/19/2006 Download update. Release of the new updated version will be soon. List of new fixes: Junktown: - Bugs with Lars and Killian duplication was finally fixed (I hope . - Neil does not tries to close Scum Pitt door during the scripted sequence. - You can't ask Gustofer about Saul if you already know who it is. - Now you can speak to Trish in Crash House. - Fixed bugs and misunderstands about saving Trish and Saul relationships. Hub: - You can't "pacify" Hightower's team by killind Dogmeat. - Decker's quests no more active after his dead. - Fixed bug with NPC appearing behind the cave wall in Thieves Circle. Boneyard: - Fixed bug with NPC appearing in strange places. - Removed Nikole voice in floaters, which caused game crash. Necropolis: - You can't get through Harry by pressing '0' in dialogue. Cathedral: - The Follower invaders not use Brotherhood combat taunts anymore. - Fixed bug with Lasher not giving you COC Badge after he said he's giving you one. Brotherhood: - High Elder: * fixed bug with infinite dialogue loop after Base destruction; * fixed bug with inaccessible dialogue option about Cathedral and Master. - Fixed following bugs with Maxson: * if you first decline the scouting quest and then ask for $1000, you could get $0, $500 or $1000. * you can infinite accept the scouting quest and get money. * unexpected dialogue end for dumb personages (int <= 3). - Added time advance after computer teaching. Military Base: - Computers now correctly switch fields on/off. - VanHaggan no more speaks with the dead Leutenant body. - You can't escape Leutenant's interrogation by pressing 'A'. Thanks for your bugreports!
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Отправлено: 15:14 - 19 Окт., 2006
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Cosma Sebastian
Member
Откуда: Brasov Регистрация: Авг. 2006
Всего: 8 сообщений
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Great! Good work.
----- Sebi C
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Отправлено: 23:42 - 19 Окт., 2006
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