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WildQwerty
Member

Откуда: New Zealand
Регистрация: Апр. 2004

Всего: 16 сообщений

Hi guys,

Thanks for the great resources. Hopefully I have just found out something that may be helpful to you.

I have recently made some new critter FRMs and found that when they attacked another critter they would 'hit' them before the animation was actually on the frame that shoulf 'hit' the other critter.
I have found that the Offset 0x0006 actaully control which frame is the one that 'hits' the enemy critter. By changing this value you can set when you want to atttack the enemy critter. I think this value starts at 0 for the first frame and so on.

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wild_qwerty@mutantsrising.com

Отправлено: 14:05 - 1 Июля, 2004
Anchorite
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Откуда: Не здесь
Регистрация: Янв. 2003

Всего: 283 сообщения

The original name of this field is "Action Frame". You may find this name at MAPPER2.EXE because it contain lot of DEBUG info.

Отправлено: 23:52 - 2 Июля, 2004
 

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